8/31/2023 0 Comments Monster hunter rise newsMalzeno used to live in harmony with humans, with neither party encroaching on the other party’s territory, but after many centuries, a gigantic hole was opened near Malzeno’s turf by “the lord of the underground” (i.e. It also ties into the history of the Kingdom and Gaismagorm, so I’ll explain with the help of what Suzuki-san, the Director, has mentioned to me in the past. Is there some kind of ecological difference?Ī3: This is related to Malzeno’s unique characteristics and its formidable strength. Q3: Malzeno is different from the other monsters in that it manages to function normally in symbiosis with the Qurio. We were very thorough in exploring this contrast. Magnamalo represents strength, Malzeno represents intelligence. Magnamalo is wild and brutish, whereas Malzeno is shrewd and elegant. This doesn’t just go for their motifs and coloring, but for their personalities as well. So you’ve got the rugged appearance of Magnamalo on one end, and the sharp, clean-cut features of Malzeno on the other. We started out with a bat-like design, and we considered laying it on thick by giving it a creepy creature vibe, but we ended up with something more sophisticated. The most notable feature of this contrast is its face. We were also very aware of the contrast we wanted it to have with Magnamalo.Įastern vs. The Qurio leeching on the area around its neck look like a jabot, and the characteristic fins on its neck call to mind the stand-up collars vampires often have, all in service of giving this monster an air of nobility. When you see it in motion it’s pretty obvious, but its wings were based on a cape, and the fins on its waist have a tailcoat motif. Also, the area around its eyes looks kind of sunken, which is a reference to the pale faces with dark rings under their eyes you tend to see in the design of vampires. The word “Dracula” originally meant “son of a dragon,” so we actually deliberately gave it some standard dragon features. We felt these elements kind of lacked punch for a flagship monster, so when we started thinking about how we could spice it up a little, we came up with the “baron” and “silver armor” themes, while giving it a personality based on key words like “noble” and “cunning.” For its biological motifs, we looked at snakes and raptors, and by giving it a tough exoskeleton, we felt we had managed to give it the power you’d expect from a flagship monster and an elder dragon. Q2: What were some of the themes you had in mind when you designed the flagship monster Malzeno?Ī2: The main theme was “vampire,” and I also gave him characteristics of a “noble baron” and a “knight in silver shining armor.” When we were trying to come up with ways of expressing the “vampire” element, we came up with many designs that were kind of dark and grim, with some looking bat-like, others looking more like a mosquito, and some of them looking very gloomy. being the main monster designer, and I created and supervised the design of the new monsters Malzeno, Lunagaron, Garangolm, and Gaismagorm, as well as the new endemic creatures. Q1: To start off, could you give us a quick explanation of what you worked on for Monster Hunter Rise: Sunbreak?Ī1: I continued doing the same work I did on Rise, i.e. Hello everyone! Koichi Shibata here, reporting from the Monster Hunter Rise dev floor! For our next Monster Hunter Rise interview, I’ll be talking to Aehwa Shin, who created and supervised the design for Sunbreak’s flagship monster, Malzeno! An illustration of Malzeno by Aehwa Shin
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